So, I’ve finished the basic layout. It’s not exactly optimised but it’s starting to look pretty cool!
I’ve recently been inspired buy some indie horror games I’ve seen on YouTube play-throughs. The thing that I found most appealing is that they aren’t always super long games. Sometimes they’re just “See how long you can stay alive” type games. A lot of them don’t even have huge story lines.
So, I’ve started work on building a Hotel corridor scene. They’re always scary right!? Here’s how I’ve started, using Blender and Unity. If anything it’ll give me the opportunity to learn some cool new stuff. Here’s the basic frame of the scene.
Here’s a game made by two developers. We had 3 minutes to write a few lines of code, then pass it back to the other person. In all it took 21 minutes. Work out how it works, how to win and you’ll be a champion.
Agency: Breakfast of Champions | Actionscript 2.0 Application
Exactly the same engine as TheFly but this time they run towards their closest neighbour and blow the shit out of them. Much fun to be had. Some have bombs on them and blow themselves up when they die. A logical path for my innitial experiments to take I think.
Type in your own characters and see who’d really win a fight between you and your mates.
Here it is.
A project I’ve been working on for a while, on and off but determined to get finished eventually. I’ve uploaded a prototype for you to have a bit of fun with. You can’t crash a plane, the thing that everyone wants to do and currently this is no scoring involved though there will be.
The idea behind the game is to guide the planes to their correct gates and get them to take off when they have finished refuelling, boarding etc.
Eventually I hope to have scheduled times for take-off, which would give you points should you meet the deadlines. Would like to know what people think. It’s supposed to be a slow game that reflects the speed of real traffic on a terminal.