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Blender Medieval Texture Test

I need to do some tidying up of the texture, add some shadows and a bit of erosion but on the whole, looking pretty tidy. Will update when I’ve built up the level a bit.

renderPrototype.png

January 8, 2016Dan blender, castle, cgi, level design, medieval, stone, textures, unity Leave a comment

Blender Medieval Architecture

So, I’m working on some Medieval style level design right now. This will be a courtyard surrounded by these arches and ornate walls. Looking forward to bringing it into Unity. Check back for some more updates soon.

Screen Shot 2016-01-06 at 17.36.19
Screen Shot 2016-01-06 at 17.36.33
January 6, 2016Dan blender, castle, cgi, level design, medieval, unity Leave a comment
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