Simple stuff but looks cool. Some methods in here that would be useful for any shooting game.
Agency : Wunderman | Actionscript 3.0 microsite
Agency : Wunderman | Actionscript 2.0 microsite
Agency : Wunderman | Actionscript 2.0 cuepoint video player
Agency : Wunderman | Actionscript 2.0 jpg and video player.
Again, this is just a proof of concept. More time on this will enable the cars to become much more intelligent.
So yes. The ActionScript Dynamic illustration again. This time it’s got a user-defined path. I built a simple, very user unfriendly interface to draw a line (It’s the wiggle actually) which captures the xml. Then when you go to the dynamic movie which attaches the balls it looks for the co-ords and drops them randomly around that line, getting small the further from the start point. Then draws a kinda of angry looking bunch of lines which follows the direction of the flow.
Click here to draw your own path : http://pldm.co.uk/blog/as-il/createpath/createpath.html
Or click here for a previously draw path: http://pldm.co.uk/blog/as-il/previewPath.html
FLA needs tidying. But will be up here shortly.
Here’s some more results: