I started doing some experiements in Blender as I intend to make a spooky character for my horror game. Rather than fiddle around too long with the animation of the legs walking I thought I make the guy wear a long cloak in order to hide his lower torso. Here’s a basic test of how it looks:
Timelapse of Jupiter
South West London – 13th December 2012 – 9:30pm
Using a webcam attached to the end of a telescope.
Came out pretty well in the end. It’s a little bit bright but that’s because I couldn’t find a filter to stick on the end of it. The webcam isn’t too hot either, wrong type of sensor. Nether-the-less still pretty happy with the result.
Here’s my webcam with the lens and focus wheel removed from the front. I’ve set it in a lump of blu-tak (well green in this case) in order to get a straight edge on the front of the camera. The Logitech C905 webcam is not very powerful, and is a rather odd shape to attach a tube to. The cylinder I’ve used is a camera film case (with the end cut off) which just so happens to be exactly 1/4 of an inch, making it the perfect tube to slot into the telescope view finder.
Dan : Character reference.
Archive: Barcadi Invitation Animation
I made this piece a couple of years ago for Barcadi whilst working for Bofc. Forgot all about it till I dug it out of an old back-up drive.
Motorway simulator AS3.0
Again, this is just a proof of concept. More time on this will enable the cars to become much more intelligent.
Wiggle Path Test
So, the idea is to take a photo every day on the way to work from the same position.
Anyway, check this out: http://www.pldm.co.uk/timelapse/testbed.html