So, I’m working on some Medieval style level design right now. This will be a courtyard surrounded by these arches and ornate walls. Looking forward to bringing it into Unity. Check back for some more updates soon.
I started doing some experiements in Blender as I intend to make a spooky character for my horror game. Rather than fiddle around too long with the animation of the legs walking I thought I make the guy wear a long cloak in order to hide his lower torso. Here’s a basic test of how it looks:
I’ve hooked up some of the doors to react to triggers when you walk through them. There are sounds, but not on this video unfortunately. This was achieved in 1 day. Unbelievable what you can do when you’re inspried. Check back for more updates.
I’ve recently been inspired buy some indie horror games I’ve seen on YouTube play-throughs. The thing that I found most appealing is that they aren’t always super long games. Sometimes they’re just “See how long you can stay alive” type games. A lot of them don’t even have huge story lines.
So, I’ve started work on building a Hotel corridor scene. They’re always scary right!? Here’s how I’ve started, using Blender and Unity. If anything it’ll give me the opportunity to learn some cool new stuff. Here’s the basic frame of the scene.