Dan’s started playing with Math.Sin and what’s more, he’s starting to get it. Mr Couchman (his maths teacher back at school) would be most pleased.
This is a simple thing I did. Took the Math.Sin(mymc._x)*time and then stuck a load of devided by randomness blah blah. In other words, just made it up. Then broke it a few times and figured out what did what. Put the rotation in, also following a sin curve, and made the object off centre so they all appear to be spiralling. But they’re not really. Nobody need know that.