Monthly Archives: January 2008

Free to download and to use. I promise it’s nothing dodgy. Comes with a nice setup file which makes the scr file. The Flash 9 plugin installer too incase.

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Click the pic above, or here: http://pldm.co.uk/blog/TrippyOrbit_setup.exe

Dan’s started playing with Math.Sin and what’s more, he’s starting to get it. Mr Couchman (his maths teacher back at school) would be most pleased.

This is a simple thing I did. Took the Math.Sin(mymc._x)*time and then stuck a load of devided by randomness blah blah. In other words, just made it up. Then broke it a few times and figured out what did what. Put the rotation in, also following a sin curve, and made the object off centre so they all appear to be spiralling. But they’re not really. Nobody need know that.

Here’s a link to it online…

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Here’s the FLA.

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Just a thing. Sure I can take it a lot further. Idea branches from the original “Fly” experiments I was doing earlier in the year. I will upload them soon.

Download the FLA from here. AS2 Flash 8. SWF here.

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Exactly the same engine as TheFly but this time they run towards their closest neighbour and blow the shit out of them. Much fun to be had. Some have bombs on them and blow themselves up when they die. A logical path for my innitial experiments to take I think.

Type in your own characters and see who’d really win a fight between you and your mates.

Here it is.

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A project I’ve been working on for a while, on and off but determined to get finished eventually. I’ve uploaded a prototype for you to have a bit of fun with. You can’t crash a plane, the thing that everyone wants to do and currently this is no scoring involved though there will be.

The idea behind the game is to guide the planes to their correct gates and get them to take off when they have finished refuelling, boarding etc.

Eventually I hope to have scheduled times for take-off, which would give you points should you meet the deadlines. Would like to know what people think. It’s supposed to be a slow game that reflects the speed of real traffic on a terminal.

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Same as before but cleaner and they now do something funky when you click the mouse.

SWF and FLA V8 AS2

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So, the idea originally was to create a thingy which took a predefined number of flies and made them fly about and behave like real flies. I soon got side tracked and ended up doing stuff with the mouse and so The Fly took on a different purpose. A big fat juicy timewaster.

Here are some links to different versions. All the same engine. Warning: They are a bit CPU heavy…. that will teach me to not rebuild in AS3.

TheFly – Experiment 1

TheFly – Experiment 2 – The same as before but now they shift their ass.

TheFly – Experiment 3 – Now they change colour.

TheFly – Experiment 4 – Another variation

TheFly – Experiment 5 – Trust me, there are hundreds.

I have lots more which I will upload in time. However… here’s the original FLA Flash 8, AS2

Play around with the library symbols. Easy.

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So, the idea is to take a photo every day on the way to work from the same position.

Anyway, check this out: http://www.pldm.co.uk/timelapse/testbed.html